The story does not really fit into the Fallout universe according to Fallout "purists"įallout Tactics is essentially The tactical combat of Fallout, strapped to a random mission generator and a overall plot that spans 20 campaign missions, with updated graphics. The plot encounters can be extremely long as you're essentially forced to travel every corner or the map (though the map designers tried their best to provide multiple paths in some of the maps). Random encounters can become quite tedious as it gets extremely repetitive. Graphics have occasional glitches that distracts from the overall detailed look. The bartering interface needs a LOT of work, as it's extremely cumbersome. Tradeoff among the different character decisions are unclear at times. The sheer number of weapons makes choosing the right one quite difficult. The graphics are quite detailed and interesting. From spears and throwing knifes all the way up to rocket launcher and gauss gatling gun, and each of them have different pros and cons. ![]() The wide variety of weapons and ammo available can be overwhelming. Plenty of lattitude in character design, almost all the traits, perks, and skills require some sort of tradeoff.
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